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Diocide
2004-06-01, 04:43 AM
what are all the nodes used for vehicles and how should they be linked, just tell me wich is linked to base and wich is linked to start(start i link to base). Also i made a hover bike and i cant deside if i want it to be a hover vehicle or use invisible wheels... I want it to have really good handeling and not crash into the ground like t2 one did if you go to high off a jump or try to go up a steep hill to fast. invisible wheels and springs or hover, whatcha think ?

TerroX
2004-06-01, 07:37 AM
the only problem with wheels is they use more cpu and you have to "turn" them to turn the vehicle, will slightly confuse people at first.

and nodes, http://www.garagegames.com/index.php?sec=m...e=view&qid=4273 (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273)

Diocide
2004-06-01, 07:53 AM
wow thanx alot thats REAL good document :).

Diocide
2004-06-01, 08:09 AM
also sorry to bother you but can you compile ConsoleDoc into texts for me plz :)? and send to cj31387@yahoo.com, zipped :)...

Diocide
2004-06-01, 09:20 AM
ok legends is crashing when i load my vehicle through map editor, when exported through max theres no errors. and in vehicle.cs i put exec("./vehicles/prowler.cs"); right after buggy. One thing i did though in max was make the windshield of the hoverbike .5 visible through max object properties.... is this why its crashing? i didnt add a skin eaither...

TerroX
2004-06-01, 12:36 PM
missing a texture could be bad, the windshield should be no problem. if you want to send me the max file I can take a look at it. I will probably set up a blank .max file soon with shapes set up for people to get started on - it will be Max5.0 though.

Diocide
2004-06-01, 09:32 PM
k :)

TerroX
2004-06-01, 09:42 PM
got it

Diocide
2004-06-01, 10:24 PM
find out whats wrong?

TerroX
2004-06-02, 03:23 AM
not really, but it works fine when merged with an existing file. I think there was something dodgy in the max file but I can't work out what the hell it was. Maybe the measurement units setup was incompatible, i dunno.

But this works and has texture with transparency and shine etc. check it out, some of the nodes were moved around from the merge as I had to resize shapes etc.

Diocide
2004-06-02, 03:55 AM
possibly to big.... cause yeah right before it crashed... it showed the bounds real quick for a sec and it was big....

Diocide
2004-06-02, 04:11 AM
sweet thats real fun ;).... how do i make it not roll so easy and i want it to have alot of resistance to the ground... i dont want it to submerge at all, i want it to stay hovering at like 5 feet above ground always even if i go off a huge jump.. Also while in game can i input values through console for testing the vehicle and getting all the values to what i want? like exec("prowler.cs"); - dragForce = 1.75 * 350; ?

TerroX
2004-06-02, 05:54 AM
I think Torque needs to be changed so the Flyers and Hovers have a working hoverheight, seems busted to me.

Try restitution to prevent sinking.

you can change the values of the object by editing its ID number like this - 2556.mass = 500;
assuming it was object 2556, you need to find out what it is and off you go :-) although i always do it with .cs and reload the entire game to make sure it works properly.

Diocide
2004-06-02, 06:24 AM
ok how do i find the objects id? my vehicle file is prowler.cs, ID by what line it loads in console? Also is there anyway i can contact you live? IM or mirc? if you dont mind...

TerroX
2004-06-02, 07:18 AM
sometimes I am in #v12 chat room but you will have to "/msg TerroX" me in there because I don't pay much attention to the window while I do other stuff.

if you put a line like this in the vehicle code it should show the id on load.

in function HoverVehicleData::create put

error(%obj@" vehicle added yee haw!");

I thought you were a scripter, did you make T1 or T2 stuff?

Diocide
2004-06-02, 07:51 AM
nah just a retarded mod for T1 added new weapons, just changed easy stuff... never could get models working in T1... Didnt show id just showed, vehicle added, yee hah. also can you compile ConsoleDoc for me in txt and send it to me to _____

TerroX
2004-06-02, 09:10 PM
no I can't, got no idea what consoledoc is.
just put the Error message thing in Oncollision then and when you touch it, it will show the message.

Diocide
2004-06-02, 09:29 PM
this is weird... i edited the model you sent me.... all i did was move the mount0 back a little and the camera back a little, Now it crashes again... one reason may be because you used multires thats for max 4 and now it tryes to use max 5 multires in legends, but i didnt use multi res at all the first time so that isnt the same problem... can you send me max 4 multires btw to ;)... ConsoleDoc reads torque source code and shows all functions... i dont have torque engine so i need someone with it to compile ConsoleDoc for me so i can see what all console commands are and stuff... http://www.garagegames.com/index.php?sec=m...e=view&qid=2034 (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2034)

TerroX
2004-06-02, 09:38 PM
Multires is part of max5. try this dts exporter plugin

Diocide
2004-06-02, 09:59 PM
i have that its just that multires version in max 5 dont work right for torque, it needs multires out of max 4.

TerroX
2004-06-02, 10:09 PM
okay then replace multires with this one