View Full Version : [request]: Grenade And Backpack Hud
Limbo
2003-12-10, 09:27 PM
Just need a hand grenade and module/pack hud, since i'm using custom huds, the original just like disappears...and i don't see them anymore
Thanks in advance.
AIWarlord
2003-12-10, 09:31 PM
There already is a grenade HUD, in the bottom left corner you can see grenades and mines, along with your normal ammo and weapons. Just missing modules.
Did you write the custom huds yourself? If so, there's a callback you can use to get info on what you pick up, setInvCount.
If you didnt write the custom hud, one of us can do you a simple module hud script, or you can rip it out of this (http://ilys.nope.org/scripts/legends/T2WeaponHud.unf).
Limbo
2003-12-10, 11:44 PM
ilys, i installed your objective hud, and the "newweaponshud" with the blue bar near the bottom of the screen. Now the legends huds are gone, along with the grenade and pack hud.
Btw, if you don't mind i'd like to report some bugs/suggestions about your scripts:
1. the objective hud is a bit messed up, the scores reset after i die, or rejoin server or something. I'm not sure when it resets, but every now and then, it would go back to 0.
2. The color bars (health and energy)'s background color is really hard to see, perhaps you should make it pitch black, with a white border, so you can see it no matter what color the map/sky is. Something with a light/dark color combo. The actual bars itself are fine tho.
3. I got the "newweaponshud" with the blue horizontal weapon slots near the bottom of the screen. sometimes the number of ammo would change, say, from "15" to "1" or something, maybe there's not enough space to view the number and it gets cut off, but it comes back after i fire, and becomes "14". Not sure what the problem is tho...
Gh0st
2003-12-11, 04:28 AM
invens seem to suck u in and hold u...may have to change the model of the inven.Flag icons on flag carrier would be tight,but also nah keep it as it is..the carrier actually has the advantage to hide for once!
Mines activate to quickly when placed,and the detection range of the mine is to big..you dont have to walk on it all you have to do is come near it.
Morter gun needs a better firing sound and explosion need to sound more powerful.The sniper rifle shot sounds a lil dull and needs a sound when activated.Deployable turrets need firing sounds...and perhaps change the turret to a single barrel turret..cause it only shoots a single barrel type shot...a score hud would be great..cant tell who is winning unless u go into f2 screen.The ammo bars are a really dont need since you have ammo count to left.Need a throw sound on nades and mines when u throw them,and when the mine deploys needs a sound.Gens need a sound,,if there is one i cnat hear it:)..i notice the turrets shooting at me i hear no sound listed above they need firing sounds,and now need projectile sounds and hits.Need a different tone when another team grabs your flag,vice versa with your team grabbing theirs,and capping sound needs to sound more YEAH WE CAPPED!! kinda sound,now when the enemy caps your flag i think it should stick with the sound it has now.Plasma gun has no sound( know u all know most of this stuff but i guess thats what us gamers testers are for too...its coming along so well though.Need a flag bounce when u shoot it it bounces.Need a pack pickup sound.And on maps with one inven..that grassy map with the one inven and the flag stand far from it..i think that kinda set up needs waypoint to the inven housing area so people wont get lost since there is no map cc that i know of.
I think the heavy armor needs to be a lil broader in the leg area like a mech type look it right now looks to narrowish to support weight(in real liife terms)and change the jet pack on the back of the models..it just looks like its coming from their..umm back bwhaha.
I aint busting on the game just giving some feed back once again.Everytime i play it..it gets more and more addicting!
Originally posted by Limbo+Dec 10 2003, 11:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Limbo @ Dec 10 2003, 11:44 PM)</td></tr><tr><td id='QUOTE'>1. the objective hud is a bit messed up, the scores reset after i die, or rejoin server or something. I'm not sure when it resets, but every now and then, it would go back to 0.[/b]The ObjectiveHud is no where near complete. It's lacking a few callbacks to get the current team score and carrier names. The callback that does exist for getting the scores doesnt always work, which is probably why it resets to 0.
Originally posted by Limbo@Dec 10 2003, 11:44 PM
2. The color bars (health and energy)'s background color is really hard to see, perhaps you should make it pitch black, with a white border, so you can see it no matter what color the map/sky is. Something with a light/dark color combo. The actual bars itself are fine tho.The background bar should be more opaque now.
<!--QuoteBegin-Limbo@Dec 10 2003, 11:44 PM
3. I got the "newweaponshud" with the blue horizontal weapon slots near the bottom of the screen. sometimes the number of ammo would change, say, from "15" to "1" or something, maybe there's not enough space to view the number and it gets cut off, but it comes back after i fire, and becomes "14". Not sure what the problem is tho...[/quote]The newWeaponsHud is based on the old style Legends weaponsHud. It uses the exact same functions and code, but slightly modified with different bitmaps.
I'll take a look to see if something new in Legends breaks compatabilty.
EDIT: The code is still exactly the same. It shouldnt be doing what you say it's doing.
Limbo
2003-12-11, 07:18 PM
ok, hmm well are there any nade and pack huds out? :\
k.
http://ilys.nope.org/scripts/legends/InventoryHud.unf
http://ilys.nope.org/scripts/legends/ModuleHud.unf
Limbo
2003-12-12, 04:49 AM
wow i love you :D
btw does it show your beacons, and health kits?
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