The Horny Rat
2003-11-12, 01:12 AM
I am trying to add a count message that lets you know the number of turrets currently deployed, this should be easy, but I am haveing a problem, any ideas????????
%turret = new Turret()
{
dataBlock = %data.placedName;
rotation = %rot;
position = %pos;
collideable = true;
static = true;
team = %obj.client.team;
client = %obj.client;
//scale = "2.5 2.5 3.5";
scale = "9.0 9.0 9.0";
};
MissionCleanup.add(%turret);
$Server::DeployedObjects[%data, %obj.client.team]++;
%turret.setShapeName("Deployable Plasma Turret");
messageClient(%obj.client, 'MsgTurretDeployed', 'Turret Deployed! :: %1', %turret);
// New Count Message
%count = $Server::DeployedObjects[%data, %obj.client.team] == Game.maxDeployables[%data, count];
messageClient(%obj.client, 'MsgTurretCount', "Your team has "@ %count @" deployable plasma turrets deployed.");
// END
%turret = new Turret()
{
dataBlock = %data.placedName;
rotation = %rot;
position = %pos;
collideable = true;
static = true;
team = %obj.client.team;
client = %obj.client;
//scale = "2.5 2.5 3.5";
scale = "9.0 9.0 9.0";
};
MissionCleanup.add(%turret);
$Server::DeployedObjects[%data, %obj.client.team]++;
%turret.setShapeName("Deployable Plasma Turret");
messageClient(%obj.client, 'MsgTurretDeployed', 'Turret Deployed! :: %1', %turret);
// New Count Message
%count = $Server::DeployedObjects[%data, %obj.client.team] == Game.maxDeployables[%data, count];
messageClient(%obj.client, 'MsgTurretCount', "Your team has "@ %count @" deployable plasma turrets deployed.");
// END